Players are not trapped in the "one class only" situation that most MMO's nowadays place them in. Here Allowing players complete control over everything they do is something not many Online games can quote. Here The game earned the Best Story award at MMORPG.COM's 2005 Reader's Choice Awards. ![]() NeL is currently open source and allows anyone to add to it. The game's engine, NeL, was created by Nevrax and licensed under the GPL. Ryzom is labeled as Science-Fantasy by the creators due to storyline elements that are typically found in both science fiction and fantasy genres. ![]() In August 2006, the name was simplified to 'Ryzom' for marketing purposes. The game launched in September 2004 under the name 'The Saga of Ryzom' and received little attention at the time. Running on the NeL system Ryzom is a massively multiplayer online role-playing game (MMORPG) developed by the independent French studio Nevrax. It may be placed anywhere appropriate for the medium in question, for example in the credits of a game.About | Contact | Projects | Glossary | Forums | NeL | Screenshots | Openings | Current Staff | Winch GateĬategories below link to specific areas of the Wiki, be sure to check each one for the relevant information you seek. Q: Who should I give attribution to, and where should this attribution be placed?Ī: You must give credit to the copyright holders and authors. Contributions to this repository will be considered licensed as CC-BY-SA 3.0 and FAL 1.3. Q: Is it possible to license modifications under a different license?Ī: Modified assets may be relicensed as either CC-BY-SA 3.0, CC-BY-SA 4.0, FAL 1.3, or GPLv3. In case you use an original Ryzom texture on a model you made from scratch, it's your decision as well, since it does not block the texture from being used. If you create an additional texture for an original or modified model from scratch, it's your own decision, since the additional texture does not block the model with the existing texture from being used. ![]() This means that when you modify a model, but create a texture from scratch for the modified model, you must release the texture under the free license as well, otherwise the modified model wouldn't really be accessible under the free license. When you make a modification to an original Ryzom asset, you must also release any assets which are required to use the modified asset under the same license, along with the modified asset. If you create new texture from scratch, it's up to you to decide the licence. If you edit a Ryzom texture, you'll have to put the modified one under the same licence as the original Ryzom one. Cédric OCHS Jan BOON Can I use these assets in a commercial game? Does the license require us to release our own independent assets as CC-BY-SA as well, or does the license consider the assets individually?Ī: The license is related to the individual assets only.Consult the repository commit history for details. CopyrightĪll original asset are copyright (C) 2001-2016 Winch Gate Property Limited, with restoration contributions from Cédric OCHS fixes, and asset reconstructions are copyright (C) 2011-2021 Jan BOON contributions to this repository are copyright (C) their respective authors, unless rights have been transfered otherwise. It is maintained by the Ryzom Core open-source community.Īssets in this repository, including all further contributions, are licensed under both CC-BY-SA 3.0 and FAL 1.3. ![]() This repository contains the graphics assets from the Ryzom game.
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